Example: Iindependence Day Dragon (1377_dragon_independenceday_3)
+ Main Server:
http://default01.static.socialpointgames.com/static/dragoncity/assets/sprites/1377_dragon_independenceday_3.swf
+ Debug Server:
http://int-dc.socialpointgames.com/static/dragoncity/assets/sprites/1377_dragon_independenceday_3.swf
P/s: Someone may be know about it, anyone don't know ☺ And flash file from int-dc server usually updates more soon than default01.static server.☺ ☺ ☺
Step 2: Download and install JPEXS Free Flash Decompiler
Step 3: Extract single.sprite from swf/flash file.
+ Open swf file. (P/s: some swf file can not open by double-click)
+ Expand sprites folder.
In there, you can see alot of DefineSprite(animations) what you see in game.
Example:
- Walking → DefineSprite(115)
- Flying → DefineSprite(116)
- Breathing → DefineSprite(128)
- Attacking → DefineSprite(127)
- Leveling Up → DefineSprite(117)
- Screwing Around → DefineSprite(200)
- All → DefineSprite(201: 1377_dragon_independenceday_3)
+ Extract sprite:
- Change Background Color: expand [others] → SetBackgroundColor → ...
- Replace DefineSprite: expand [frames] → frame 1 → PlaceObject2(???) → ...
- Save as: select folder where you want save new sprite. ☺
P/s: Some DefineSprite that you can delete and doesn't affect other DefineSprite.